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Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom., , , и . iLRN, стр. 1-5. IEEE, (2021)Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education., и . EC-TEL, том 12315 из Lecture Notes in Computer Science, стр. 477-481. Springer, (2020)Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education., , и . FabLearn Europe, стр. 2:1-2:3. ACM, (2019)How to create Educational Videos: From watching passively to learning actively. Open Online Journal for Research and Education, (сентября 2018)The impact of augmented reality on cognitive load and performance: A systematic review., , и . J. Comput. Assist. Learn., 38 (1): 285-303 (2022)Bildungstechnologien in der Schule - Das Lernen messen?!, , , и . DELFI Workshops, стр. 201. Gesellschaft für Informatik e.V., (2023)Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News., , , и . CHI PLAY, стр. 320-325. ACM, (2021)Generative learning strategies do not diminish primary students' attitudes towards augmented reality.. Educ. Inf. Technol., 27 (1): 701-717 (2022)Work-in-Progress-The ARI2VE Model for Augmented Reality Books., и . iLRN, стр. 287-290. IEEE, (2020)Virtual Reality für den Schulunterricht?!, , , , , и . DELFI, том P-338 из LNI, стр. 64. Gesellschaft für Informatik e.V., (2023)