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HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow., , , , , , and . VMV, page 99-106. Eurographics Association, (2022)Learning Contact Deformations with General Collider Descriptors., , , and . SIGGRAPH Asia, page 77:1-77:10. ACM, (2023)TexTile: A Differentiable Metric for Texture Tileability., , , and . CoRR, (2024)BRDF Estimation of Complex Materials with Nested Learning., , , and . WACV, page 1347-1356. IEEE, (2019)Blendshapes from commodity RGB-D sensors., , , , , , , , and . SIGGRAPH Talks, page 33:1. ACM, (2015)Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera., , , , , , , and . CoRR, (2021)Real-time pose and shape reconstruction of two interacting hands with a single depth camera., , , , , , , and . ACM Trans. Graph., 38 (4): 49:1-49:13 (2019)SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans., , , and . Comput. Graph. Forum, 39 (2): 65-75 (2020)RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video., , , , , , , , and . ACM Trans. Graph., 39 (6): 218:1-218:16 (2020)Learning-Based Animation of Clothing for Virtual Try-On., , and . Comput. Graph. Forum, 38 (2): 355-366 (2019)