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Covariant-Conics Decomposition of Quartics for 2D Object Recognition and Affine Alignment.

, , and . ICIP (2), page 818-822. IEEE Computer Society, (1998)

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A decision theoretic approach for 3-D vision., and . CVPR, page 964-972. IEEE, (1988)The ripple filter: an algorithm for region growing in scene agalysis., and . COMPSAC, page 849-853. IEEE, (1979)A Unified Linear Fitting Approach for Singular and Non-Singular 3D Quadrics from Occluding Contours., , and . HLK, page 48-57. IEEE Computer Society, (2003)REVEAL intermediate report., , , , , , , , , and 1 other author(s). CVPR Workshops, page 1-6. IEEE Computer Society, (2010)Recognizing mice, vegetables and hand printed characters based on implicit polynomials, invariants and Bayesian methods., , and . ICCV, page 320-324. IEEE Computer Society, (1993)Boundary Estimation from Intensity/Color Images with Algebraic Curve Models., and . ICPR, page 1225-1228. IEEE Computer Society, (2000)Distributed volumetric scene geometry reconstruction with a network of distributed smart cameras., , , and . CVPR, page 2334-2341. IEEE Computer Society, (2009)Solving Small-Piece Jigsaw Puzzles by Growing Consensus., , , and . CVPR, page 1193-1201. IEEE Computer Society, (2016)Estimating a-priori Unknown 3D Axially Symmetric Surfaces from Noisy Measurements of Their Fragments., and . 3DPVT, page 334-341. IEEE Computer Society, (2006)Covariant-Conics Decomposition of Quartics for 2D Object Recognition and Affine Alignment., , and . ICIP (2), page 818-822. IEEE Computer Society, (1998)