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Massively multiple online role playing games as normative multiagent systems.

, and . Normative Multi-Agent Systems, volume 09121 of Dagstuhl Seminar Proceedings, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany, (2009)

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The Uses of Norms, , , , , , , , , and 12 other author(s). Normative Multi-Agent Systems, volume 4 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, (2013)ACTS in Action: Sim-ACTS - A Simulation Model Based on ACTS Theory.. MABS, volume 1534 of Lecture Notes in Computer Science, page 199-209. Springer, (1998)Design Heuristics for Ethical Online Institutions., , , and . COINE, volume 13549 of Lecture Notes in Computer Science, page 213-230. Springer, (2022)Addressing the Value Alignment Problem Through Online Institutions., , , and . COINE, volume 14002 of Lecture Notes in Computer Science, page 77-94. Springer, (2023)Normative Multiagent Systems - Third International Workshop (Editorial)., , , and . NORMAS, (2008)From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 73-82. Springer, (2019)Exploring Video Game Design and Player Retention- a Longitudinal Case Study., and . MindTrek, page 39-48. ACM, (2018)Ethical Online AI Systems Through Conscientious Design., , , and . IEEE Internet Comput., 25 (6): 58-64 (2021)The AIIDE 2015 Workshop Program., , , , , , , , , and 3 other author(s). AI Mag., 37 (2): 91-94 (2016)Introduction to Normative Multiagent Systems., , and . Normative Multi-agent Systems, volume 07122 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2007)