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Design of Social Features for Robot-mediated Cross-cultural Interaction.

, , , and . HRI (Companion), page 351-355. ACM, (2024)

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I Can't Believe That Happened! : Exploring Expressivity in Collaborative Storytelling with the Tabletop Robot Haru., , , and . RO-MAN, page 59. IEEE, (2022)Design of Social Features for Robot-mediated Cross-cultural Interaction., , , and . HRI (Companion), page 351-355. ACM, (2024)How to Make a Robot Grumpy Teaching Social Robots to Stay in Character with Mood Steering., , , and . IROS, page 4021-4028. (2023)Developing a Lightweight Rock-Paper-Scissors Framework for Human-Robot Collaborative Gaming., , , , and . IEEE Access, (2020)Haru: Hardware Design of an Experimental Tabletop Robot Assistant., , , and . HRI, page 233-240. ACM, (2018)A Holistic Approach in Designing Tabletop Robot's Expressivity., , , and . ICRA, page 1970-1976. IEEE, (2020)Exploring Affective Storytelling with an Embodied Agent., , , , , , , and . RO-MAN, page 1249-1255. IEEE, (2021)The LMA12-O Framework for Emotional Robot Eye Gestures., , and . RO-MAN, page 442-449. IEEE, (2022)Emoji to Robomoji: Exploring Affective Telepresence Through Haru., , , , , and . ICSR, volume 12483 of Lecture Notes in Computer Science, page 652-663. Springer, (2020)