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A methodology for requirements analysis of AI architecture authoring tools., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Crafting in Games., , , , and . Digit. Humanit. Q., (2017)Reflective Creators., and . ICCC, page 309-318. Association for Computational Creativity (ACC), (2021)Toward Using ChatGPT to Generate Theme-Relevant Simulated Storyworlds., , and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Evolution Of Space Configuration In Videogames., , and . DiGRA Conference, (2005)Evaluating the Authorial Leverage of Drama Management., , , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 20-23. AAAI, (2009)Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds., and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , and . AIIDE, page 87-93. AAAI Press, (2017)Opportunities for Approachable Game Development via Program Synthesis., and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Toward Natural Language Generation by Humans., , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 53-56. AAAI Press, (2015)