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Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences.

, , , , , and . Conference on Designing Interactive Systems, page 651-665. ACM, (2021)

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The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy., , , , , , , , and . CHI Extended Abstracts, page 422:1-422:8. ACM, (2023)From-The-Wild: Towards Co-Designing For and From Nature., , and . CHI Extended Abstracts, page 315:1-315:7. ACM, (2022)The Grumpy Bin: Reducing Food Waste Through Playful Social Interactions., , , and . Conference on Designing Interactive Systems (Companion Volume), page 90-94. ACM, (2017)The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 246-250. ACM, (2023)Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures., , , and . Conference on Designing Interactive Systems, page 993-1004. ACM, (2020)Designing 'True Colors': A Social Wearable that Affords Vulnerability., , , , and . CHI, page 33. ACM, (2019)Feeding the futures of human-food interaction., , , and . Interactions, 27 (5): 34-39 (2020)A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities., , , , , , , and . MindTrek, page 60-71. ACM, (2021)Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design., , , , , , , , and . CHI, page 492:1-492:15. ACM, (2021)Crafting and Tasting Issues in Everyday Human-Food Interactions., , , and . Conference on Designing Interactive Systems (Companion Volume), page 361-364. ACM, (2019)