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Creating genuine smiles for digital and robotic characters: An empirical study.

, and . GEM, page 1-6. IEEE, (2015)

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Using Facial Expression and Body Language to Express Attitude for Non-Humanoid Robot: (Extended Abstract)., and . AAMAS, page 1457-1458. ACM, (2016)A Language Generation Toolkit for Expressing Agreement in Small Talk.. CASA, page 65-68. ACM, (2019)Should I Stop Thinking About It: A Computational Exploration of Reappraisal Based Emotion Regulation.. Adv. Human-Computer Interaction, (2015)A prototype infrastructure for distributed robot-agent-person teams., , , , , , and . AAMAS, page 433-440. ACM, (2003)Evaluating directorial control in a character-centric interactive narrative framework., , and . AAMAS, page 1289-1296. IFAAMAS, (2010)Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation., , and . ICIDS, volume 6432 of Lecture Notes in Computer Science, page 16-25. Springer, (2010)Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama., , and . AIIDE, The AAAI Press, (2008)SpeakEasy Pronunciation Trainer: Personalized Multimodal Pronunciation Training., , and . CogSci, cognitivesciencesociety.org, (2021)Thespian: using multi-agent fitting to craft interactive drama., , and . AAMAS, page 21-28. ACM, (2005)Enhancing Sentiment Analysis Results through Outlier Detection Optimization., and . CoRR, (2023)