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The Design and Deployment of a Wearable Vibrotactile Feedback System.

, , , and . ISWC, page 56-59. IEEE Computer Society, (2004)

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Effective Vibrotactile Cueing in a Visual Search Task., , , and . INTERACT, IOS Press, (2003)GeoBoids: mobile AR for exergaming., and . CHINZ, page 100. ACM, (2012)Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction., , , , and . Frontiers Virtual Real., (2021)Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills., , and . Frontiers Virtual Real., (2021)Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction., , and . Frontiers Virtual Real., (2021)First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces., , , and . Frontiers Virtual Real., (2022)Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference., , , , , , , and . IEEE Access, (2023)Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system., , , and . VRST, page 146-149. ACM, (2004)What Level of Tutor Interaction is Best?, , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 222-229. IOS Press, (2007)Foreword to special section on IEEE VR 2009.. Comput. Graph., 34 (1): 1-2 (2010)