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Adaptive and playful approach in the MOOC: Thanks to serious game., , , и . ICDIM, стр. 201-204. IEEE, (2014)Complex Resources in MOOCs: Structural and Behavioral Integration Approach., , , и . ICWL, том 10013 из Lecture Notes in Computer Science, стр. 91-101. (2016)Fast Gamification Approach: Increase of the Motivation in Remote Classes., , , и . CSEDU (2), стр. 282-287. SCITEPRESS, (2021)MDA Approach for Reusability in Serious Game and E-learning Design., , , и . ICWL, том 10013 из Lecture Notes in Computer Science, стр. 206-212. (2016)Identification and modeling of the skills within MOOCs., , , , и . AICCSA, стр. 1-8. IEEE Computer Society, (2016)Models and mechanisms for implementing playful scenarios., , , , и . AICCSA, стр. 1-8. IEEE Computer Society, (2016)Helping in collaborative activity regulation: modeling regulation scenarii., и . IHM, том 51 из ACM International Conference Proceeding Series, стр. 158-165. ACM, (2003)A Framework for PLM Model Design., , , и . PLM, том 409 из IFIP Advances in Information and Communication Technology, стр. 159-169. Springer, (2013)Modeling Skills in a Learner-Centred Approach Within MOOCs., , , , и . ICWL, том 10013 из Lecture Notes in Computer Science, стр. 102-111. (2016)Service oriented approach for modeling and generic integration of complex resources in MOOCs., , , и . AICCSA, стр. 1-8. IEEE Computer Society, (2016)