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Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing., , , and . CHI, page 740:1-740:11. ACM, (2021)AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction., , , , and . OZCHI, page 99-110. ACM, (2021)TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces., , and . TEI, page 39:1-39:14. ACM, (2022)A Study into the Effect of Mobile Device Configurations on Co-Located Collaboration using AR., , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-23 (2022)ZenG: AR Neurofeedback for Meditative Mixed Reality., , , , , and . Creativity & Cognition, page 583-590. ACM, (2019)Foraging-based optimization of pervasive displays., , , , and . Pervasive Mob. Comput., (2019)Exploring Anima: a brain-computer interface for peripheral materialization of mindfulness states during mandala coloring., , and . Hum. Comput. Interact., 38 (5-6): 259-299 (November 2023)User-Elicited Surface and Motion Gestures for Object Manipulation in Mobile Augmented Reality., , and . MobileHCI (Adjunct), page 13:1-13:6. ACM, (2022)A Change of Perspective: How User Orientation Influences the Perception of Physicalizations., , , and . CHI, page 1-12. ACM, (2020)