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Blockstack: A Global Naming and Storage System Secured by Blockchains.

, , , and . USENIX ATC, page 181-194. USENIX Association, (2016)

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Power consumption of virtual machines with network transactions: Measurement and improvements., , and . INFOCOM, page 1051-1059. IEEE, (2014)Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware., , and . IEEE Trans. Circuits Syst. Video Techn., 25 (12): 2026-2037 (2015)On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis., and . NetGames, page 6:1-6:6. IEEE/ACM, (2013)Bootstrapping Trust in Distributed Systems with Blockchains., , , and . login Usenix Mag., (2016)Intelligent Video Caching at Network Edge: A Multi-Agent Deep Reinforcement Learning Approach., , , , and . INFOCOM, page 2499-2508. IEEE, (2020)Blockstack: A Global Naming and Storage System Secured by Blockchains., , , and . USENIX ATC, page 181-194. USENIX Association, (2016)Towards bridging online game playing and live broadcasting: design and optimization., , and . NOSSDAV, page 61-66. ACM, (2015)Understanding the impact of Denial of Service attacks on Virtual Machines., and . IWQoS, page 1-9. IEEE, (2012)Just Fine-tune Twice: Selective Differential Privacy for Large Language Models., , , , , and . EMNLP, page 6327-6340. Association for Computational Linguistics, (2022)Rendering multi-party mobile augmented reality from edge., , , , and . NOSSDAV, page 67-72. ACM, (2019)