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Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.

, , , , and . ICWL, volume 3583 of Lecture Notes in Computer Science, page 144-156. Springer, (2005)

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Multiplayer role games applied to problem based learning., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 69-76. ACM, (2008)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , and . FASE, volume 2306 of Lecture Notes in Computer Science, page 308-322. Springer, (2002)Language-Driven Development of Videogames: The e-Game Experience., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 153-164. Springer, (2006)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Welcome message from the Editors-in-Chief., and . EAI Endorsed Trans. Serious Games, 1 (1): e1 (2013)Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments., , , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 264-273. Springer, (1998)Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain., , , and . Computers and Education. Towards an Interconnected Society, Kluwer, (2001)Making Understandable Game Learning Analytics for Teachers., , , , and . ICWL, volume 11007 of Lecture Notes in Computer Science, page 112-121. Springer, (2018)Using Low-cost computer-based simulations in the Spanish National Transplant Procedures., , , , , and . Healthcom, page 90-94. IEEE, (2013)