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Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments.

, and . CW, page 229-236. IEEE Computer Society, (2015)

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Robust prediction of auditory step feedback for forward walking., , and . VRST, page 119-122. ACM, (2013)Estimation and Prediction of Human Locomotion Paths in Immersive Virtual Environments.. ETH Zurich, Zürich, Switzerland, (2019)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/380036).Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments., , and . VR, page 239-240. IEEE Computer Society, (2016)Eye tracking for locomotion prediction in redirected walking., and . 3DUI, page 49-58. IEEE Computer Society, (2016)Predicting audio step feedback for real walking in virtual environments., , and . Comput. Animat. Virtual Worlds, 26 (6): 537-547 (2015)3DUI Contest 2018 - Team NaN., , and . VR, page 848-849. IEEE Computer Society, (2018)Short-term Path Prediction for Virtual Open Spaces., , and . VR, page 978-979. IEEE, (2019)Postural stability analysis in virtual reality using the HTC vive., , and . VRST, page 351-352. ACM, (2016)Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device., , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 35-53. Springer, (2018)Text Input Methods in Virtual Reality using Radial Layouts., , and . VRST, page 73:1-73:3. ACM, (2020)