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Render-time procedural per-pixel geometry generation., , , and . Graphics Interface, page 167-174. Canadian Human-Computer Communications Society, (2011)Triple depth culling., , and . SIGGRAPH Talks, page 61. ACM, (2011)Sub-pixel shadow mapping., , , and . SIGGRAPH Talks, page 19:1. ACM, (2013)Poisson disk ray-marched ambient occlusion., , and . SI3D, page 210. ACM, (2011)Sub-pixel shadow mapping., , , and . I3D, page 103-110. ACM, (2014)Accurate analytic approximations for real-time specular area lighting., , and . SIGGRAPH Talks, page 68:1. ACM, (2015)