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Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems.

, , , and . SIACG, page 109-119. Eurographics Association, (2006)

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Towards a serious games evacuation simulator, , , , and . CoRR, (2013)Using Serious Games to Train Evacuation Behaviour, , , , and . CoRR, (2013)Towards A Serious Games Evacuation Simulator., , , , and . ECMS, page 697-702. European Council for Modeling and Simulation, (2012)Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training., , , , , , , , , and 2 other author(s). IEEE Trans. Learn. Technol., 15 (5): 526-539 (2022)Player Adaptivity and Safety in Location-Based Games., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 219-238. Springer, (2017)Procedural modeling of urban environments for digital games development., and . Advances in Computer Entertainment Technology, page 112-113. ACM, (2010)Designing of a mobile app for the development of pervasive games., , , and . ICGI, page 153-159. IEEE, (2019)A Ubiquitous Solution for Location-Aware Games., , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 578-583. Springer, (2012)A Pipeline for Procedural Modelling from Geospatial Data., , , , and . Eurographics (Posters), page 9-10. Eurographics Association, (2012)Immersive Authoring of Virtual Reality Training., , , , , and . VR Workshops, page 633-634. IEEE, (2021)