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On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices.

, , and . Symposium on Designing Interactive Systems, page 193-202. ACM, (2000)

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Experience clip: method for user participation and evaluation of mobile concepts., , and . PDC, page 83-92. ACM, (2004)Service Interaction Flow Analysis Technique for Service Personalization., , , , and . SCIS, volume 294 of Lecture Notes in Business Information Processing, page 83-97. Springer, (2017)Activity theory as a potential framework for human-computer interaction research. (1995)Dimensions of Influence in Trucking: Beyond Work Community., , , , and . C&T, page 133-143. ACM, (2023)Baby faces: user-interface design for small displays., , , , and . CHI Conference Summary, page 96-97. ACM, (1998)Organisational memory and learning network organisation: the case of Finnish labour protection inspectors., and . HICSS (4), page 313-322. IEEE Computer Society, (1995)Shifting Perspectives on Organizational Memory: From Storage to Active Remembering., and . HICSS (3), page 156-167. IEEE Computer Society, (1996)Simpler questions can lead to better insights., and . Perspectives on Data Science for Software Engineering, Academic Press, (2016)Work Processes: Scenarios as a Preliminary Vocabulary. Scenario-Based Design - Envisioning Work and Technology in System Development, John Wiley & Sons, New York, (1995)Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices., and . Personal and Ubiquitous Computing, 6 (4): 299-306 (2002)