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Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction.

, , , and . DiGRA Conference, (2003)

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Maintaining a legacy: towards support at the architectural level., , , , and . Journal of Software Maintenance, 12 (3): 143-170 (2000)Implementation and Validation of UPnP for Embedded Systems in a Home Networking Environment., , and . Communications, Internet, and Information Technology, page 279-284. IASTED/ACTA Press, (2002)Designing for reliable textile neonatal ECG monitoring using multi-sensor recordings., , , , and . EMBC, page 2488-2491. IEEE, (2011)Semantics-driven design for bonding with human scent., , and . Int. J. Arts Technol., 9 (3): 237-252 (2016)Automatic generation of MPEG test streams from high-level grammars., , , and . Inf. Softw. Technol., 44 (12): 671-682 (2002)RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training., , , , , and . IEEE Access, (2018)Enhancing Intrinsic Motivation in Physical Activity through Quantified-self Data Sharing., , , , and . EAI Endorsed Trans. Pervasive Health Technol., 6 (21): e4 (2020)IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments., and . Int. J. Cogn. Informatics Nat. Intell., 3 (2): 37-60 (2009)Languages for formalizing, visualizing and verifying software architectures., , and . Comput. Lang., 27 (1/3): 3-18 (2001)Exploring the potentials of combining photo annotating tasks with instant messaging fun., and . MUM, volume 83 of ACM International Conference Proceeding Series, page 11-17. ACM, (2004)