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Interactive Narratives for Profiling Ethics Orientation., , and . ECCE, page 14:1-14:4. ACM, (2018)Inferring A Player's Need For Cognition From Hints., , and . IUI, page 76-79. ACM, (2016)Profiling Personality Traits with Games., , , and . ACM Trans. Interact. Intell. Syst., 9 (2-3): 11:1-11:30 (2019)Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach., , , , , , , and . ISAGA, volume 11988 of Lecture Notes in Computer Science, page 221-234. Springer, (2019)Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion., , , , and . IVA, page 45:1-45:4. ACM, (2023)Profiling ethics orientation through play., , and . Behav. Inf. Technol., 37 (9): 926-935 (2018)Neural Bidirectional Texture Function Compression and Rendering., and . SIGGRAPH Asia Posters, page 10:1-10:2. ACM, (2022)Effects of advertisements and questionnaire interruptions on the player experience., , , and . CoG, page 1-8. IEEE, (2019)GURaaS: An End-User Platform for Embedding Research Instruments into Games., , , , and . IS-EUD, volume 10303 of Lecture Notes in Computer Science, page 34-48. Springer, (2017)Embodied Agents for Obstetric Simulation Training., , , , , , , and . IUI, page 515-527. ACM, (2023)