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A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders.

, , , , , , , , and . ACM Trans. Interact. Intell. Syst., 6 (1): 3:1-3:23 (2016)

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Design of an Assistive Avatar in Improving Eye Gaze Perception in Children with ASD During Virtual Interaction., , , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 463-474. Springer, (2018)Opportunities and Challenges in Developing Technology-Based Social Skills Interventions for Youth With Autism Spectrum Disorder: A Qualitative Analysis of Parent Perspectives., , , , , , , , , and 1 other author(s). ICLS, International Society of the Learning Sciences, (2020)Design of a Virtual Task to Understand the Nature of Collaboration Between Autistic and Neurotypical Adults in Workplace Using Multimodal Data., , , , , , , and . HCI (8), volume 13309 of Lecture Notes in Computer Science, page 410-426. Springer, (2022)A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism., , , , , , , , and . HCI (7), volume 8010 of Lecture Notes in Computer Science, page 464-473. Springer, (2013)Physiology-based Affect Recognition During Driving in Virtual Environment for Autism Intervention., , , , and . PhyCS, page 137-145. SciTePress, (2015)Data Fusion for Difficulty Adjustment in an Adaptive Virtual Reality Game System for Autism Intervention., , , , , and . HCI (26), volume 434 of Communications in Computer and Information Science, page 648-652. Springer, (2014)Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning., , , , , and . ACM Trans. Access. Comput., 17 (1): 1-25 (2024)A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders., , , , , , , , and . ACM Trans. Interact. Intell. Syst., 6 (1): 3:1-3:23 (2016)Multimodal Fusion for Cognitive Load Measurement in an Adaptive Virtual Reality Driving Task for Autism Intervention., , , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 709-720. Springer, (2015)Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism., , , , , and . HCI (7), volume 8010 of Lecture Notes in Computer Science, page 454-463. Springer, (2013)