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HeMoG: A White-Box Model to Unveil the Connection between Saliency Information and Human Head Motion in Virtual Reality.

, , , , and . AIVR, page 10-18. IEEE, (2021)

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Dynamic control of Coding in Delay Tolerant Networks, , and . CoRR, (2009)Codes LDPC multi-binaires hybrides et méthodes de décodage itératif.. Cergy-Pontoise University, France, (2008)Inter-Session Network Coding-Based Policies for Delay Tolerant Mobile Social Networks., and . IEEE Trans. Wirel. Commun., 15 (11): 7329-7342 (2016)Adaptive Video Streaming, Multipath and Caching: Can Less Be More?, , and . ICC, page 1-6. IEEE, (2018)An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality., , , , , and . IMX, page 14-26. ACM, (2023)User-Adaptive Rotational Snap-Cutting for Streamed 360º Videos., , , and . WICED@Eurographics/EuroVis, page 1-8. Eurographics Association, (2020)Inter-Session Network Coding in Delay Tolerant Mobile Social Networks: An empirical study., and . WOWMOM, page 1-6. IEEE Computer Society, (2015)Foveated streaming of virtual reality videos., , , and . MMSys, page 494-497. ACM, (2018)A cost model for green fog computing and networking., and . ICTON, page 1-5. IEEE, (2017)Thwarting pollution attacks in network coding for delay tolerant mobile social networks., and . ICC, page 63:1-63:7. ACM, (2017)