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Search-Based Procedural Generation of Maze-Like Levels., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 260-273 (2011)Multiple pass Monte Carlo tree search.. CEC, page 1555-1561. IEEE, (2016)Classification of Monte Carlo tree search variants.. CEC, page 357-363. IEEE, (2016)Evolving Point Packings in the Plane., , and . ACALCI, volume 8955 of Lecture Notes in Computer Science, page 297-309. Springer, (2015)Automatic generation of fantasy role-playing modules., and . CIG, page 1-8. IEEE, (2014)Simultaneous Dual Level Creation for Games., , and . IEEE Comput. Intell. Mag., 6 (2): 26-37 (2011)Representation in Evolutionary Computation., , and . WCCI, volume 7311 of Lecture Notes in Computer Science, page 77-97. Springer, (2012)Interactive evolution instead of default parameters., , and . CIBCB, page 1-8. IEEE, (2015)Statistical analyses of representation choice in level generation.. CIG, page 312-319. IEEE, (2012)Landscape automata for search based procedural content generation., and . CIG, page 1-8. IEEE, (2013)