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Building a Realistic Data Environment for Multiagent Mobility Simulation.

, , , and . KES-AMSTA, volume 58 of Smart Innovation, Systems and Technologies, page 57-67. Springer, (2016)

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Spatial Attention for Pedestrian Detection., , , and . AVSS, page 1-8. IEEE, (2019)Graph Optimization Methods for Large-Scale Crowdsourced Mapping., , , and . FUSION, page 1-8. IEEE, (2020)Graph-based Approach for Crowdsourced Mapping: Evaluation through Field Experiments., , , and . ICARCV, page 260-265. IEEE, (2020)Late Fusion of Multiple Convolutional Layers for Pedestrian Detection., , , and . AVSS, page 1-6. IEEE, (2018)Fair Self-Adaptive Clustering for Hybrid Cellular-Vehicular Networks., , , and . IEEE Trans. Intell. Transp. Syst., 22 (2): 1225-1236 (2021)HFX studio: haptic editor for full-body immersive experiences., , , , , and . VRST, page 37:1-37:9. ACM, (2018)Joint prediction of road-traffic and parking occupancy over a city with representation learning., , , and . ITSC, page 725-730. IEEE, (2016)A One-and-Half Stage Pedestrian Detector., , , and . WACV, page 765-774. IEEE, (2020)Combining Data-Driven and Knowledge-Based AI Paradigms for Engineering AI-Based Safety-Critical Systems., , , and . SafeAI@AAAI, volume 3087 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)A Collaborative Framework for High-Definition Mapping., , , , and . ITSC, page 1845-1850. IEEE, (2019)