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An online game approach for improving students' learning performance in web-based problem-solving activities.

, , and . Comput. Educ., 59 (4): 1246-1256 (2012)

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Asynchronous AHB bus interface designs in a multiple-clock-domain graphics system., , , and . APCCAS, page 408-411. IEEE, (2012)A novel reseeding mechanism for pseudo-random testing of VLSI circuits., , and . ISCAS (3), page 2979-2982. IEEE, (2005)Reducing Switching Activity by Test Slice Difference Technique for Test Volume Compression., , and . ISCAS, page 2986-2989. IEEE, (2009)The AB-filling methodology for power-aware at-speed scan testing., , , , and . ITC, page 807. IEEE Computer Society, (2010)Dog Detective - An Experience of Game-Based Ubiquitous Learning in Elementary School Science Experiment Class., , and . WMUTE, page 231-233. IEEE Computer Society, (2008)Effects of an Adaptive Mobile Profession-Consulting System on Students' Competency Development., and . IIAI-AAI, page 341-346. IEEE Computer Society, (2016)Effects of Knowledge-Based Scaffolding Interactive e-Book on Multiplication Concept., , , and . IIAI-AAI, page 542-547. IEEE Computer Society, (2017)From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment., , , , and . DIGITEL, page 83-89. IEEE, (2008)3D endoscopic imaging systems with DIBR., , , , , , and . ISPACS, page 44-47. IEEE, (2015)An interactive concept map approach to supporting mobile learning activities for natural science courses., , and . Comput. Educ., 57 (4): 2272-2280 (2011)