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Evaluating User Experience of Actual and Imagined Movement in BCI Gaming.

, , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (4): 33-47 (2010)

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Monitoring User's Brain Activity for a Virtual Coach., , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 511-513. Springer, (2010)Evaluating User Experience of Actual and Imagined Movement in BCI Gaming., , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (4): 33-47 (2010)Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison., , , , and . Interact. Comput., 27 (5): 500-511 (2015)Perception and Manipulation of Game Control., , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 57-66. Springer, (2014)How Much Control Is Enough? Influence of Unreliable Input on User Experience., , , , and . IEEE Trans. Cybern., 43 (6): 1584-1592 (2013)Looking around with your brain in a virtual world., , , , , , , , , and 3 other author(s). CCMB, page 106-113. IEEE, (2011)Experiencing BCI Control in a Popular Computer Game., , , , and . IEEE Trans. Comput. Intell. AI Games, 5 (2): 176-184 (2013)Perspectives on User Experience Evaluation of Brain-Computer Interfaces., , , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 600-609. Springer, (2011)Players' Opinions on Control and Playability of a BCI Game., , , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 549-560. Springer, (2014)