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Autonomously Acquiring a Video Game Agent's Behavior: Letting Players Feel Like Playing with a Human Player., , , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 490-493. Springer, (2012)Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints., , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 61-76. Springer, (2013)Takumi: a real-time video converter that generates cartoon-style animated images using depth map., and . Advances in Computer Entertainment Technology, page 61. ACM, (2011)