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Making Explicit the Moodle Instructional Design Language.

, , and . ICALT, page 185-189. IEEE Computer Society, (2015)

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Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies., , , , , , and . CSEDU (Selected Papers), volume 1022 of Communications in Computer and Information Science, page 214-230. Springer, (2018)Design and Operationalization of Learning Situations Based on Patterns for a Public in Professional Development., , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 580-581. Springer, (2014)Existing Machine Learning Techniques for Knowledge Tracing: A Review Using the PRISMA Guidelines., , and . CSEDU (Selected Papers), volume 1624 of Communications in Computer and Information Science, page 73-94. Springer, (2021)Learner Models for MOOC in a Lifelong Learning Context: A Systematic Literature Review., , and . CSEDU (Selected Papers), volume 1473 of Communications in Computer and Information Science, page 392-415. Springer, (2020)Serious games for expertise training: Rules in questions., , and . CGAMES, page 18-24. IEEE Computer Society, (2012)As One Size Doesn't Fit All, Personalized Massive Open Online Courses Are Required., , , , and . CSEDU (Selected Papers), volume 1022 of Communications in Computer and Information Science, page 470-488. Springer, (2018)A Literature Review on Learner Models for MOOC to Support Lifelong Learning., , and . CSEDU (1), page 527-539. SCITEPRESS, (2020)Architecture pour la co-conception des jeux sérieux participatifs et intensifs en connaissances. (architecture to co-design participatory and knowledge-intensive serious games).. University of Technology of Troyes, France, (2013)Dynamic "Participative Rules" in Serious Games, New Ways for Evaluation?, , and . SocInfo, volume 7710 of Lecture Notes in Computer Science, page 202-215. Springer, (2012)Towards a knowledge-intensive serious game for training emergency medical services., and . ISCRAM, ISCRAM Association, (2013)