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Introducing object oriented design patterns through a puzzle-based serious computer game.

, , , and . FIE, page 1. IEEE Computer Society, (2011)

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AWSM: Allocation of workflows utilizing social network metrics., and . Decis. Support Syst., 50 (1): 191-202 (2010)Getting Consumers to Pay for Content: the Role of Value Discrepancy in Freemium Models.. ECIS, (2020)Monetizing Online Content: Digital Paywall Design and Configuration., , , , and . Bus. Inf. Syst. Eng., 62 (3): 253-260 (2020)Introducing object oriented design patterns through a puzzle-based serious computer game., , , and . FIE, page 1. IEEE Computer Society, (2011)Can One Recover a (Spherical) Triangle from Its Medial Triangle? 11201., , , and . The American Mathematical Monthly, 115 (1): 73-74 (2008)An h-r Moving Mesh Method for One-Dimensional Time-Dependent PDEs., , and . IMR, page 39-54. Springer, (2012)Consumer Response to Digital Paywall Configurations: Choice vs. Quantity Restrictions., , , , and . ICIS, Association for Information Systems, (2020)The Slow Dynamics of Two-Spike Solutions for the Gray-Scott and Gierer-Meinhardt Systems: Competition and Oscillatory Instabilities., , and . SIAM J. Applied Dynamical Systems, 4 (4): 904-953 (2005)Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 176-184. Springer, (2011)Dynamic Visualizations for Soccer Statistical Analysis., , , , , and . IV, page 207-212. IEEE Computer Society, (2010)