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Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention.

, , , and . Cyberpsychology Behav. Soc. Netw., 23 (1): 5-9 (2020)

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Computational modeling of user activity in full-body interaction environments for ASC children: multimodal analysis of social interaction behaviors through psychophysiology, system activity, video coding, questionnaires, and body cues.. Pompeu Fabra University, Spain, (2021)Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction., , , , and . ACII, page 573-579. IEEE, (2019)Mixed reality or LEGO game play? Fostering social interaction in children with Autism., , and . Virtual Real., 26 (2): 771-787 (2022)GenPlay: Generative Playscape., , , and . CHI Extended Abstracts, ACM, (2018)Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience., , , , , , and . Presence Teleoperators Virtual Environ., (December 2023)Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition., , and . Interacción, page 8:1-8:9. ACM, (2021)Multimodal assessment of best possible self as a self-regulatory activity for the classroom., , and . CoRR, (2024)Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play., , and . ICMI Companion, page 140-149. ACM, (2020)Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention., , , and . Cyberpsychology Behav. Soc. Netw., 23 (1): 5-9 (2020)Technology-assisted Journal Writing for Improving Student Mental Wellbeing: Humanoid Robot vs. Voice Assistant., and . HRI (Companion), page 945-949. ACM, (2024)