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Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach.

, and . Interact. Learn. Environ., 25 (5): 667-681 (2017)

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How to learn and how to teach computational thinking: Suggestions based on a review of the literature., , and . Comput. Educ., (2018)An architecture on proactive detecting, quarantining, and terminating resource leakage of Java-based applications., , , and . APNOMS, page 1-5. IEEE, (2012)Analysing reader behaviours in self-service library stations using a bibliomining approach., , and . Electron. Libr., 39 (1): 1-16 (2021)Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach., and . Br. J. Educ. Technol., 52 (1): 337-357 (2021)Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence., , and . J. Educ. Technol. Soc., 21 (2): 305-321 (2018)Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games., , and . CCNC, page 1134-1138. IEEE, (2008)Sliding-Mode Controllers for Ship's Track-Keeping Control Systems Based on Input-Output Linearization., , and . ICICA (1), volume 391 of Communications in Computer and Information Science, page 324-333. Springer, (2013)A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course., , and . IJMLO, 10 (3): 171-186 (2016)Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions., , , and . Br. J. Educ. Technol., 50 (2): 888-901 (2019)Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors., , , and . Comput. Educ., (2020)