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From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players., , and . MindTrek, page 41-52. ACM, (2022)"I Like the Idea of Killing But Not the Idea of Cruelty": How New Zealand youth negotiate the pleasures of simulated violence.. DiGRA Conference, Digital Games Research Association, (2009)Feedback-based gameplay metrics., , , and . FDG, page 71-78. Society for the Advancement of the Science of Digital Games, (2013)From Automatic Sound Analysis of Gameplay Footage Echos to the Understanding of Player Experience Ethos: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics., , , , and . ICMC, Michigan Publishing, (2014)Extracting game-play metric data from audio/video processing: a practical solution for game studies research., , and . CHINZ, page 64-71. ACM, (2012)Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play., and . DiGRA Conference, Digital Games Research Association, (2018)Understanding player experience finding a usable model for game classification., , and . IE, page 10. ACM, (2012)That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both.. DiGRA Conference, Digital Games Research Association, (2017)Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed., , and . DiGRA, Digital Games Research Association, (2014)Textuality in video games., , , and . DiGRA Conference, (2003)