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Orthographic and perspective projection influences linear vection in large screen virtual environments.

, , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 145. ACM, (2007)

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Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self., , , , , and . ACM Trans. Appl. Percept., 11 (3): 13:1-13:18 (2014)The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1887-1897 (2019)A full-body avatar improves egocentric distance judgments in an immersive virtual environment., , , and . APGV, page 194-197. ACM, (2008)General Chair Message., , , , and . VR, page 1-2. IEEE Computer Society, (2018)Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method., , , , , , and . VR, page 1299-1300. IEEE, (2019)Tricking people into feeling like they are moving when they are not paying attention., , , , and . APGV, page 190. ACM, (2008)The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments., , , , , and . APGV, page 37-44. ACM, (2011)Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?, , , , and . Eurographics (Short Papers), page 33-36. Eurographics Association, (2009)Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display., , , , and . Front. Robotics and AI, (2019)Perception of emotional body expressions in narrative scenarios., , , , and . SAP, page 135. ACM, (2013)