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Author assistance visualizations for Ice-Bound, a combinatorial narrative.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Winnow: A Domain-Specific Language for Incremental Story Sifting., , and . AIIDE, page 156-163. AAAI Press, (2021)Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game., , , and . FDG, page 13:1-13:4. ACM, (2020)Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator., , , , , , , and . AIIDE, page 59-65. AAAI Press, (2019)Author assistance visualizations for Ice-Bound, a combinatorial narrative., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games., , , , , and . AIIDE, page 102-108. AAAI Press, (2020)Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment., , , , and . AIIDE, page 347-349. AAAI Press, (2020)Select the Unexpected: A Statistical Heuristic for Story Sifting., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 292-308. Springer, (2022)Felt: A Simple Story Sifter., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 267-281. Springer, (2019)Crafting in Games., , , , and . Digit. Humanit. Q., (2017)A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 91-97. Springer, (2022)