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Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection.

, , , , and . ACII, page 1-8. IEEE, (2022)

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Detecting Role Inconsistencies in Process Models., , and . ECIS, (2019)Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale., , , and . LAK, page 382-391. ACM, (2024)Applying Scrum in Data Science Projects., , and . CBI (1), page 30-38. IEEE, (2020)An Effort Prediction Model Based on BPM Measures for Process Automation., , and . BMMDS/EMMSAD, volume 147 of Lecture Notes in Business Information Processing, page 154-167. Springer, (2013)Integration of DSpace with Computing Center Services, , , , and . (2014)Cost of Quality in Crowdsourcing., and . Hum. Comput., 1 (2): 283-314 (2014)Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems., , and . GALA, page 247-257. Springer International Publishing, (2022)Conceptualising immersive multimodal environments for psychomotor skills training., , and . EC-TEL (Doctoral Consortium), volume 3076 of CEUR Workshop Proceedings, page 89-95. CEUR-WS.org, (2021)IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process., , , , , , and . MILeS@EC-TEL, volume 3247 of CEUR Workshop Proceedings, page 34-39. CEUR-WS.org, (2022)Cost of quality for crowdsourcing management (Kitle kaynaklı çalışma yönetimi için kalite maliyeti). Middle East Technical University, Turkey, (2014)