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Другие публикации лиц с тем же именем

Presence experience in mobile gaming., , и . DiGRA Conference, (2005)Transcendent experience in the use of computer-based media., , , и . NordiCHI, стр. 409-412. ACM, (2004)Reflections on the Use of Psychophysiology in Studying Reading on Digital Media, , и . IRIS: Selected Papers of the Information Systems Research Seminar in Scandinavia, (2015)RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System., , , , , и . IUI, стр. 208-217. ACM, (2016)Online News and Corporate ReputationA Neurophysiological Investigation., , , , , и . J. Media Psychol. Theor. Methods Appl., 27 (3): 118-133 (2015)The influence of implicit and explicit biofeedback in first-person shooter games., , , , , и . CHI, стр. 859-868. ACM, (2010)DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback., , , , , , и . HICSS, стр. 1-9. ScholarSpace, (2019)Towards Emotionally Adapted Games based on User Controlled Emotion Knobs., , , и . DiGRA Conference, (2005)Gender and habitual use of media moderate the memory performance in emotional-multimodal context., , , и . NordiCHI, стр. 397-400. ACM, (2004)Individual Differences in Work Load While Doing Multitasking with a Computer., , и . HCI (1), том 6761 из Lecture Notes in Computer Science, стр. 351-358. Springer, (2011)