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User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired.

, , , , and . pHealth, volume 177 of Studies in Health Technology and Informatics, page 289-295. IOS Press, (2012)

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A hierarchical framework model of mobile security., , , and . PIMRC, page A56-A60. IEEE, (2002)A Content Model for the Mobile Adaptation of Multimedia Information., , and . VLSI Signal Processing, 29 (1-2): 115-128 (2001)Live Multimedia Adaptation Through Wireless Hybrid Networks., , , and . IEEE International Conference on Multimedia and Expo (III), page 1697-1700. IEEE Computer Society, (2000)Activation game for older adults - Development and initial user experiences., , and . SeGAH, page 1-5. IEEE, (2018)Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences., , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 414-419. Springer, (2023)Mobile video sharing: documentation tools for working communities., , , and . EuroITV, page 31-38. ACM, (2010)MoViE: Mobile Social Video Sharing Tool for Learning Applications., , , and . WMUTE, page 216-218. IEEE Computer Society, (2010)Mobile Games Individualise and Motivate Rehabilitation in Different User Groups., , and . Int. J. Game Based Learn., 5 (2): 1-17 (2015)"Design for Somebody" - Approach Enabling Mobile Technology Development., , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 669-675. IOS Press, (2017)Designing Working Memory Games for Elderly., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 311-320. Springer, (2016)