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Body experience in the ubiquitous era: towards a new gestural corpus for smart spaces., и . UbiComp/ISWC Adjunct, стр. 945-950. ACM, (2015)How to deal with negative preferences in recommender systems: a theoretical framework., , и . J. Intell. Inf. Syst., 60 (1): 23-47 (февраля 2023)Choice Architecture for Human-Computer Interaction., , , , , , и . Found. Trends Hum. Comput. Interact., 7 (1-2): 1-235 (2014)Strengthening gamification studies: Current trends and future opportunities of gamification research., , , , и . Int. J. Hum. Comput. Stud., (2019)The Falsified Self: Complexities in Personal Data Collection., , , и . HCI (7), том 9737 из Lecture Notes in Computer Science, стр. 351-358. Springer, (2016)CARES: an Inclusive Personalized Touristic System for Autism., , , , , , , и . UMAP (Adjunct Publication), стр. 363-366. ACM, (2023)Self-Monitoring of Emotions: a Novel Personal Informatics Solution for an Enhanced Self-Reporting., , , и . UMAP Workshops, том 1181 из CEUR Workshop Proceedings, CEUR-WS.org, (2014)MUSE: A Multidimensional Semantic Environment for Adaptive Hypermedia Systems., , , и . LWA, стр. 14-19. DFKI, (2005)How can we engage people to map places suitable for the autistic population? A crowdsourced approach., , , , , , , , , и 2 other автор(ы). PSYCHOBIT, том 2730 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)A SOA-Based Framework to Support User Model Interoperability., и . AH, том 5149 из Lecture Notes in Computer Science, стр. 284-287. Springer, (2008)