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Conté: multimodal input inspired by an artist's crayon., and . UIST, page 357-366. ACM, (2011)Hand occlusion on a multi-touch tabletop., and . CHI, page 2307-2316. ACM, (2012)Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios., , , and . CHI, page 188:1-188:22. ACM, (2021)Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs., , , and . CHI, page 146:1-146:18. ACM, (2023)A performance model of selection techniques for p300-based brain-computer interfaces., , , and . CHI, page 2205-2208. ACM, (2009)Relevance and Applicability of Hardware-independent Pointing Transfer Functions., , , , and . UIST, page 524-537. ACM, (2021)RayCursor: A 3D Pointing Facilitation Technique based on Raycasting., , and . CHI, page 101. ACM, (2019)Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments., , , and . VR, page 47-50. IEEE Computer Society, (2008)Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective., , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2019)Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. (From movement to interaction and gesture: studies, techniques, tools and input devices).. (2012)