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Combining Texture Streaming and Run-Time Generation., , , , and . Eurographics (Posters), page 3-4. Eurographics Association, (2012)Texture-size-independent address translation for virtual texturing., , , , and . SIGGRAPH Posters, page 33. ACM, (2012)Real-time animation of human characters with fuzzy controllers., , , , , and . CoRR, (2014)Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5., , , , and . MMM, volume 7131 of Lecture Notes in Computer Science, page 621-623. Springer, (2012)Hybrid Path Planning for Massive Crowd Simulation on the GPU., , , , , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 304-315. Springer, (2011)A new approach to combine texture compression and filtering., , , and . Vis. Comput., 28 (4): 371-385 (2012)Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively Parallel Architectures., , , , , and . IEEE Trans. Circuits Syst. Video Techn., 21 (1): 96-100 (2011)Data-parallel intra decoding for block-based image and video coding on massively parallel architectures., , , , and . Signal Process. Image Commun., 27 (3): 220-237 (2012)Accelerating Virtual Texturing Using CUDA., , , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Adapting hierarchical bidirectional inter prediction on a GPU-based platform for 2D and 3D H.264 video coding., , , , , , , and . EURASIP J. Adv. Signal Process., (2013)