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On the usefulness of the concept of presence in virtual reality applications.. ERVR, volume 9392 of SPIE Proceedings, page 93920J. SPIE, (2015)Evaluation of navigation interfaces in virtual environments.. ERVR, volume 9012 of SPIE Proceedings, page 901207. SPIE, (2014)Virtual Reality and Physical Activity: Attentional and Behavioral Aspects., , , and . Int. J. Virtual Real., 8 (4): 37-42 (2009)Presence in Virtual Reality: insights from fundamental and applied research.. ERVR, Society for Imaging Science and Technology, (2018)Perceptual calibration in virtual reality applications.. ERVR, page 1-6. Society for Imaging Science and Technology, (2016)Spatialized Vibrotactile Feedback Improves Goal-Directed Movements in Cluttered Virtual Environments., , and . Int. J. Hum. Comput. Interaction, 34 (11): 1015-1031 (2018)The Contribution of a Virtual Self and Vibrotactile Feedback to Walking Through Virtual Apertures., , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 222-232. Springer, (2016)Vibrotactile feedback for collision awareness., , , and . BCS HCI, page 277-278. ACM, (2015)Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback., , and . Annual Review of Cybertherapy and Telemedicine, volume 167 of Studies in Health Technology and Informatics, IOS Press, (2011)CAVE versus Head-Mounted Displays: Ongoing thoughts.. ERVR, page 31-35. Society for Imaging Science and Technology, (2017)