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Efficiently computing and updating triangle strips for real-time rendering.

, , , , , and . Comput. Aided Des., 32 (13): 753-772 (2000)

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Volume segmentation using convolutional neural networks with limited training data., and . ICIP, page 590-594. IEEE, (2017)Correction to: Virtual memory palaces: immersion aids recall., , and . Virtual Reality, 23 (1): 17 (2019)Computing smooth molecular surfaces., , and . IEEE Computer Graphics and Applications, 14 (5): 19-25 (1994)Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence., , , and . Comput. Sci. Eng., 11 (2): 52-59 (2009)Deep Depth Estimation on 360° Images with a Double Quaternion Loss., , , and . 3DV, page 524-533. IEEE, (2020)Correcting the Proximity Effect in Nanophotonic Phased Arrays., , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3503-3513 (2020)Geometry-Dependent Lighting., , and . IEEE Trans. Vis. Comput. Graph., 12 (2): 197-207 (2006)Deep-Learning-Assisted Volume Visualization., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1378-1391 (2019)3D-Kernel Foveated Rendering for Light Fields., , , and . IEEE Trans. Vis. Comput. Graph., 27 (8): 3350-3360 (2021)Generalized View-Dependent Simplification., and . Comput. Graph. Forum, 18 (3): 83-94 (1999)