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Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines.

, , , and . SCCG, page 213-222. ACM, (2003)

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Image-Based Reconstruction of Tissue Scatterers Using Beam Steering for Ultrasound Simulation., and . IEEE Trans. Med. Imaging, 37 (3): 767-780 (2018)Monte-Carlo Ray-Tracing for Realistic Interactive Ultrasound Simulation., and . VCBM/MedViz, page 173-181. Eurographics Association, (2016)Differential Instant Radiosity for mixed reality., , , , and . ISMAR, page 99-107. IEEE Computer Society, (2010)Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions., , , , and . CAD/Graphics, page 52-59. IEEE, (2013)Fast Accurate Soft Shadows with Adaptive Light Source Sampling., , , and . VMV, page 39-46. Eurographics Association, (2012)Reciprocal shading for mixed reality., , , and . Comput. Graph., 36 (7): 846-856 (2012)Adaptive global visibility sampling., , , , and . ACM Trans. Graph., 28 (3): 94 (2009)CHC++: Coherent Hierarchical Culling Revisited., , and . Comput. Graph. Forum, 27 (2): 221-230 (2008)Adaptive Visibility-Driven View Cell Construction., , and . Rendering Techniques, page 195-205. Eurographics Association, (2006)Real-Time Soft Shadows Using Temporal Coherence., , , and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 13-24. Springer, (2009)