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Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation.

, , , , , , and . 3DUI, page 133-134. IEEE Computer Society, (2013)

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Comparing Usability of User Interfaces to Collect Family Health History., , , , and . MedInfo, volume 264 of Studies in Health Technology and Informatics, page 2005-2006. IOS Press, (2019)Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation., , , , , , and . 3DUI, page 133-134. IEEE Computer Society, (2013)An evolving multi-agent scenario generation framework for simulations in preventive medicine education., , , , and . IHI, page 237-246. ACM, (2012)Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments., , , , , , , and . VR, page 513-514. IEEE Computer Society, (2018)Gaze Analytics Pipeline for Unity 3D Integration - Signal Filtering and Analysis., , , and . ET4S@GIScience, volume 1241 of CEUR Workshop Proceedings, page 7-11. CEUR-WS.org, (2014)Serious games for training, rehabilitation and workforce development., , , , , , , , , and 4 other author(s). VR, page 195-196. IEEE Computer Society, (2013)The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments., , , , , , , , and . VR, page 3-10. IEEE Computer Society, (2015)Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment., , , , , , and . SAP, page 71-78. ACM, (2012)Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry., , , , , , , , , and . 3DUI, page 181-182. IEEE Computer Society, (2014)AACT: A mobile Augmented Reality application for Art Creation., , and . 3DUI, page 254-255. IEEE Computer Society, (2017)