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Novelty-Guided Reinforcement Learning via Encoded Behaviors., , , и . IJCNN, стр. 1-8. IEEE, (2020)Analyzing Social Bookmarking Systems: A del.icio.us Cookbook, , и . (2008)From Imbalanced Classification to Supervised Outlier Detection Problems: Adversarially Trained Auto Encoders., , , , , и . ICANN (1), том 12396 из Lecture Notes in Computer Science, стр. 27-38. Springer, (2020)A Community Detection Based Approach for Exploring Patterns in Player Reviews., , , , и . IntelliSys (1), том 1037 из Advances in Intelligent Systems and Computing, стр. 553-565. Springer, (2019)An Efficient Ontology-Based Expert Peering System., , и . GbRPR, том 4538 из Lecture Notes in Computer Science, стр. 273-282. Springer, (2007)Learning and Game AI., , , , и . Artificial and Computational Intelligence in Games, том 6 из Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., и . CIG, стр. 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , и . CIG, стр. 1-8. IEEE, (2016)Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online Evaluation., , , и . AIIDE, стр. 102-108. AAAI Press, (2018)Variable Attention and Variable Noise: Forecasting User Activity., , , и . LWDA, том 1670 из CEUR Workshop Proceedings, стр. 347-358. CEUR-WS.org, (2016)