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Ability + Motivation: Understanding Factors that Influence People with Cognitive Disabilities in Regularly Practicing Daily Activities., and . W4A, page 122-133. ACM, (2023)Goby: A Wearable Swimming Aid for Blind Athletes., , and . ASSETS, page 377-378. ACM, (2017)The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests., , and . ASSETS, page 201-208. ACM, (2014)Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk., , and . ASSETS, page 257-258. ACM, (2014)Engaging student programmers as inclusive designers.. ITiCSE, page 342. ACM, (2007)SIG: NVI (non-visual interaction)., , , , , and . CHI Extended Abstracts, page 2513-2516. ACM, (2013)Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users., , and . CHI, page 3103-3112. ACM, (2014)Button blender: remixing input to improve video game accessibility., and . CHI Extended Abstracts, page 43-48. ACM, (2013)Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games., , and . Creativity & Cognition, page 51-62. ACM, (2017)Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces., , and . Mobile HCI, page 109-118. ACM, (2008)