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Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game.

, , , and . Serious Games and Edutainment Applications, Springer, (2017)

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The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM., , , and . CSCL (2), page 237-238. International Society of the Learning Sciences, LuLu, Amazon, (2013)From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model., , , , , and . LDT, page 1-10. ACM, (2023)How Near Peer Mentoring Affects Middle School Mentees., , , , , and . SIGCSE, page 664-669. ACM, (2018)A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design., , and . Int. J. Game Based Learn., 4 (1): 37-59 (2014)A Systematic Review of Digital Games in Second Language Learning Studies., and . Int. J. Game Based Learn., 10 (3): 1-15 (2020)How young children engage in and shift between reference frames when playing with coding toys., , , and . Int. J. Child Comput. Interact., (2021)Towards general models of effective science inquiry in virtual performance assessments., , and . J. Comput. Assist. Learn., 32 (3): 267-280 (2016)A multi-user virtual environment for building and assessing higher order inquiry skills in science., , , and . Br. J. Educ. Technol., 41 (1): 56-68 (2010)Tabletop games designed to promote computational thinking., , , , and . Comput. Sci. Educ., 32 (4): 449-475 (2022)Social interactions and practices that positively influenced women's retention in their computer science major., and . Comput. Sci. Educ., 33 (2): 286-314 (2023)