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Playing Beowulf: Bridging computational thinking, arts and literature through game-making.

, , , and . Int. J. Child Comput. Interact., (2018)

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Embodied-based environment for kindergarten children: Revisiting constructionist ideas., , , , , and . Br. J. Educ. Technol., 52 (3): 986-1003 (2021)Collaborative Meaning Construction in Socioenactive Systems: Study with the mBot., , , , , , , , , and . HCI (25), volume 11590 of Lecture Notes in Computer Science, page 237-255. Springer, (2019)Playing Beowulf: Bridging computational thinking, arts and literature through game-making., , , and . Int. J. Child Comput. Interact., (2018)How Logo has Contributed to the Understanding of the Role of Informatics in Education and its Relation to the Learning Process.. Informatics Educ., 2 (1): 123-138 (2003)Design of Socioenactive Systems Based on Physiological Sensors and Robot Behavior in Educational Environments., , , and . Revista Brasileira de Informática na Educ., (2021)Mastering Of Hypermedia Resources By Virtual Learning Communities: Possibilities And Constraints For Interaction, Communication And Construction Of Network Knowledge., and . J. Community Informatics, (2011)In Service Teacher Development Using ICT: First Step in Lifelong Learning.. ICT and the Teacher of the Future, volume 260 of IFIP Conference Proceedings, page 97-108. Kluwer, (2003)Garden of Literacies: ICDT Contributing to the Construction of New Realities for Digitally-Excluded Senior Citizens., and . J. Community Informatics, (2011)Children's social interactions within a socioenactive scenario., , , , , and . Comput. Educ., (2022)