Author of the publication

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort.

, , , and . CHI, page 291:1-291:17. ACM, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Social Context of Video Game Play: Challenges and Strategies., , , , and . Conference on Designing Interactive Systems, page 761-772. ACM, (2016)Video Game Selection Procedures For Experimental Research., , and . CHI, page 186. ACM, (2018)Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming., , , , and . CHI, page 438:1-438:15. ACM, (2021)Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences., , , and . CHI Extended Abstracts, page 196:1-196:4. ACM, (2022)Making friends in online games: gender differences and designing for greater social connectedness., , , and . Behav. Inf. Technol., 39 (8): 917-934 (2020)Risking Treasure: Testing Loss Aversion in an Adventure Game., , , , , and . CHI PLAY, page 306-320. ACM, (2020)Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity., , , , and . CHI PLAY, page 231-242. ACM, (2018)Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach., , , and . CHI PLAY, page 113-125. ACM, (2018)Under Pressure: Exploring Choke and Clutch in Competitive Video Games., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 239:1-239:22 (2021)Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments., , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 1-26 (2023)