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Foundations for on-the-Fly Learning in the Chuck Programming Language.

, , and . ICMC, Michigan Publishing, (2008)

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Feature Selection Pitfalls and Music Classification., and . ISMIR, page 340-341. (2006)Deep Meditations: Controlled navigation of latent space., , and . CoRR, (2020)How machine learning impacts the undergraduate computing curriculum., , and . Commun. ACM, 61 (11): 27-29 (2018)Cross-modal Sound Mapping Using Deep Learning., and . NIME, page 531-534. nime.org, (2013)A Meta-Instrument for Interactive, On-the-Fly Machine Learning., , and . NIME, page 280-285. nime.org, (2009)Reflections on Eight Years of Instrument Creation with Machine Learning., and . NIME, page 237-242. nime.org, (2020)Towards a Dimension Space for Musical Artifacts., , , and . NIME, page 192-195. University of British Columbia, Media and Graphics Interdisciplinary Center (MAGIC), (2005)MetaVR: Understanding metaphors in the mind and relation to emotion through immersive, spatial interaction., , and . CHI Extended Abstracts, page 185:1-185:4. ACM, (2021)Toward Understanding Human-Computer Interaction In Composing The Instrument., , , , , , , , and . ICMC, Michigan Publishing, (2010)Support for MIR Prototyping and Real-Time Applications in the ChucK Programming Language., , and . ISMIR, page 153-158. (2008)