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Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming.

. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Mechanic/aesthetic videogame genres: adventure and adventure.. MindTrek, page 71-74. ACM, (2011)Challenge types in gaming validation of video game challenge inventory (CHA)., and . Int. J. Hum. Comput. Stud., (2020)"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports., and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 115-122. CEUR-WS.org, (2018)The problematic coexistence of "internet gaming disorder" and esports., and . FDG, page 52:1-52:4. ACM, (2017)Let's Play Tinder! Aesthetics of a Dating App., and . Games Cult., 16 (2): 248-261 (2021)Puzzle Is Not a Game! Basic Structures of Challenge.. DiGRA Conference, Digital Games Research Association, (2013)Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative.. FDG, page 472-473. Society for the Advancement of the Science of Digital Games, (2013)Double fine adventure and the double hermeneutic videogame.. Fun and Games, page 19-26. ACM, (2012)Suspending Virtual Disbelief: A Perspective on Narrative Coherence.. ICIDS, volume 7648 of Lecture Notes in Computer Science, page 1-17. Springer, (2012)